Apr 23, 2006, 06:01 AM // 06:01
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#21
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Gold.
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Apr 23, 2006, 06:11 AM // 06:11
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#22
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: Gameamp Guides [AMP]
Profession: Mo/Me
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Yeah, I see the price of gold going way up. -_-;;
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Apr 23, 2006, 11:40 AM // 11:40
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#23
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Frost Gate Guardian
Join Date: Jan 2006
Location: The Mountains
Guild: [LaZy]
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Lower req weapons that are semi decent. Lots of low level chars won't be able to use the higher req weapons for a bit.
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Apr 23, 2006, 02:37 PM // 14:37
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#24
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Pruning mods, you know why?
Luxon faces kurzick plant bosses, yep ^^
BTW, I know this thread is about buying stuff people don't want ingame for cheap then selling them for a fortune in cantha ^^
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Apr 23, 2006, 02:50 PM // 14:50
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#25
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by lyra_song
i agree, Greens will be in great demand.
Cheap.
Max stats on everything.
Decent to get.
and a huge influx of players who wont have non-prophecies characters to pre-farm
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uhuh
*massive stash of greens*
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Apr 23, 2006, 04:44 PM // 16:44
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#26
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Would be weird if there is no greens in Cantha. But there is some greens you can always cash on. I know the Zeal dagger mod will be huge. If you head over the Assa forum, they all plan on using Zeals.
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Apr 23, 2006, 05:48 PM // 17:48
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#27
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Krytan Explorer
Join Date: Dec 2005
Location: FoW
Guild: N/A
Profession: N/
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Quote:
Originally Posted by Woutsie
Arent those claw things going to stay for 1 day? Just for the Day of the Tengu event (or whatever its called)? Or, will you be able to sell those claw things to players so they can have their own "mask"?
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can someone point me in the direction of what this is?
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Apr 23, 2006, 06:54 PM // 18:54
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#28
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Lion's Arch Merchant
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I thought there was going to be an increase in quality of items(at least I heard this), which would probably mean a jump from +15% to maybe 20% damage or a bluff to say 10% suddering 30% chance. These changes will make old prophecies greens rather worthless; other than their relatively easy aquisition of a "good" item.
EDITED: This was based on the lastest interview telling about factions.
Last edited by The Fox; Apr 23, 2006 at 07:06 PM // 19:06..
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Apr 23, 2006, 09:22 PM // 21:22
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#29
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by The Fox
I thought there was going to be an increase in quality of items(at least I heard this), which would probably mean a jump from +15% to maybe 20% damage or a bluff to say 10% suddering 30% chance. These changes will make old prophecies greens rather worthless; other than their relatively easy aquisition of a "good" item.
EDITED: This was based on the lastest interview telling about factions.
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Even if they increase sundering to 30% chance it will still be junk. It only triggers on skills and will only add dmg done by the base weapon dmg. Which means a 1-2 dmg increase
Vamp daggers will be in more demand than the zeals. Zeals are for nooby Zins. Zins real problem is dmg not energy.
Armor mods are going to go up. Zins don't need hp they need armor.
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Apr 23, 2006, 09:26 PM // 21:26
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#30
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Lion's Arch Merchant
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well my point was that our current weapons will probably be outdated. I was just speculating on the actual increases.
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Apr 23, 2006, 09:30 PM // 21:30
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#31
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I think your basic clean weapons no matter what the skin will cost no more than 3k.
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Apr 23, 2006, 09:36 PM // 21:36
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#32
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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I have no idea what you're talking about twicky. 'sin's have no problems with damage. Vamp/Zeal dagger mods should go crazy though. a good perfect vamp/zeal dagger with 15^stance should go for huge ammounts, no matter what they look like. Keep in mind, the sins are also offered more versatility than most classes, offering at least 2 types of damage (piercing, slashing, and i forget whether or not blunt) + ele dmg. So that might matter to people also.
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Apr 24, 2006, 04:24 AM // 04:24
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#33
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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You're forgetting the biggest items of all: Amber and Jadite.
There's going to be a huge flood of people wanting to buy shiny new 15k armor, all of which requires amber or jadite.
So let's see... you could spend several days doing quests and playing Alliance battles over and over again... OR you could just buy them wholesale from someone else. Guess what the people who have hundreds of plat saved up are going to do...
I predict that those who spend the first few days simply racking up as much faction as possible and turning it into amber/jadite will make a tidy profit.
EDIT: The Fox, the max stats of items will not go up. They have said that there will not be new weapons or armor that is superior to Prophecies items, this would mess up a lot of things.
Last edited by Scutilla; Apr 24, 2006 at 04:27 AM // 04:27..
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Apr 24, 2006, 05:00 AM // 05:00
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#34
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Lion's Arch Merchant
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Quote:
Originally Posted by Scutilla
EDIT: The Fox, the max stats of items will not go up. They have said that there will not be new weapons or armor that is superior to Prophecies items, this would mess up a lot of things.
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" We're improving the quality of all rare (gold) and uncommon (purple) items significantly. " That's in their last interview... Basically if they change the mods on all future drops then the old ones are worthless, BUT nobody has been given any "advantage" because people from Tyria could just play more until they get a gold that has the new and improved mods.
Here's a link to it. The quote I used is near the bottom of the page.
http://www.gamespot.com/pc/rpg/guild...8088&page=2&q=
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Apr 24, 2006, 05:50 AM // 05:50
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#35
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Krytan Explorer
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Quote:
Originally Posted by The Fox
" We're improving the quality of all rare (gold) and uncommon (purple) items significantly. " That's in their last interview... Basically if they change the mods on all future drops then the old ones are worthless, BUT nobody has been given any "advantage" because people from Tyria could just play more until they get a gold that has the new and improved mods.
Here's a link to it. The quote I used is near the bottom of the page.
http://www.gamespot.com/pc/rpg/guild...8088&page=2&q=
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When I first read that, I took it to mean that the stats on gold and purple drops will just be better on average than they are now, not that the max stats would go up.
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Apr 24, 2006, 06:14 AM // 06:14
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#36
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Forge Runner
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Quote:
Originally Posted by Zephyr Jackson
Crafting Materials
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benefit of doing the pre release events is knowing what materials will be used so you can get them in advance
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Apr 24, 2006, 06:21 AM // 06:21
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by -Loki-
benefit of doing the pre release events is knowing what materials will be used so you can get them in advance
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True enough but if the price of materials jacks up there will be a counter shift to farm and convert junk in to crafting material to make a profit (from npc traders even) then when people realize this, there will be too much crafting material which will drive the price down.
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Apr 24, 2006, 06:23 AM // 06:23
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#38
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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I agree all the item will suck.
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Apr 24, 2006, 07:11 AM // 07:11
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#39
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Frost Gate Guardian
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Quote:
Originally Posted by -Loki-
benefit of doing the pre release events is knowing what materials will be used so you can get them in advance
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If u want to go to fow check that the new armor stats be added or not
there will be more benefit.
because u can know the ecto price in future faction from this.
if no new stats on fow armor, its mean no Rt and Asn's fow armors there.
so...u can sell ur all ectos and shards earlier.
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Apr 24, 2006, 08:37 AM // 08:37
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#40
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Krytan Explorer
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Quote:
Originally Posted by EternalTempest
True enough but if the price of materials jacks up there will be a counter shift to farm and convert junk in to crafting material to make a profit (from npc traders even) then when people realize this, there will be too much crafting material which will drive the price down.
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No, this won't happen. Right now, prices are low and stable because you don't have many current characters buying new armor. New characters and new people are. But the old characters are still bringing materials into the economy. The start of factions will involve new characters, new people, and old characters.. all buying new armor. The ratio of new armor being bought to new materials being salvaged will be much different than it is currently. And the % of people farming, compared to questing initially will be much lower than it currently is. There's no way in hell material prices are going to go down.
I would sell almost all items right now. When factions comes out, people will want new skins, and none of the current skins (even the chaos axes and stuff) will be worth crap compared to what they are worth now. Mods, materials, runes, sigils.. those will all go up, while most items prices will go down.
There will be more new players however, so I'm sure you can still sell items with decent stats for a decent amount.. but that's just do to them being new. And new people aren't loaded with gold, so it's really a mute point.
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